Too much of that going on and you will have sync or connection issues with games like this.įor me and my friends here, since removing their router/modem combo and using only their modem with my router, I have had 100% less occurrences of the game crashing with the not connected error, but still chatting in XBox Live Party. Basically a bunch of packets getting lost and not resent. This firmware issue resulted in a lot of chatter, that would build up and cause the Motorola (now an Arris) to flush, and try to pick up where it left off. All of a sudden, their techs were having TONS of calls about disconnects, which were either due to UPnP in the Arris settings, or the firmware update hosed the Motorola for lack of a more technical term. As of August the docsis3 stuff started rolling out, and they changed the firmware of the Motorolas to be Arris. For EVER the Arris failed with NAT, and the Motorola was great. The only relation to ISP could be in common hardware.īrighthouse here in Central Florida commonly uses 2 modem/routers. Upload speed is alot to do with it but if I can join a world where the host upload speed can be as low as 1.4mbs and stay in the game with no to very rare disconnects I think it's a permissions issue. You can change Nat type to open in the setting of your router by entering your IP adress in the address bar in browser, you may have to contact your ISP to get the needed settings. Internet is internet the only things different is type e.g fiber optic, and the bandwidth provided for the subscription you have. I highly doubt it's the ISP, It could be a Nat type error as that has stopped me from being able to communicate with players before.
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